Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24534
?
26518
?
26075
?
38825
?
6637
?
31409
?
19495
?
32480
?
25891
?
8224
Total damage to objectives
5943
41976
11987
33689
3607
12118
32918
6290
16032
4130
Total damage to buildings
5943
2273
5816
11551
2309
5177
3980
748
5033
1518
Total damage shielded
0
281
0
0
5753
0
0
0
0
9391
Total heals on teammates
0
173
0
0
0
0
0
0
0
8380

Abilities usage

in numbers

Ultra Mega Fire Kick (Q)

93xpressed

Cozy Campfire (W)

33xpressed

Warm Hugs (E)

116xpressed

Breath of Life (R)

11xpressed

?

Milio

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Summoner spell

Most popular spells
?
?
51.5% WR(14325 Matches)
?
?
50.6% WR(2899 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Milio
?
Lulu
3.83KDA1.89
0.56%Kill Participation0.45%
51Vision Score79
8,224Damage Dealt6,637
14Max CS Advantage6
17CS in First 10 Minutes18
2Max Level Lead1
Blue66,150G
Difference+2,294G
Red63,856G
?
13,478G
?
13,848G
?
13,318G
?
16,229G
?
9,277G
676G
1,681G
950G
3,138G
899G
14,154G
?
12,167G
?
14,268G
?
13,091G
?
10,176G
?